The Young Audience screenings during the Short Film Festival give 32,000 young people an opportunity to discover creative and original films, with various animation techniques ranging from cartoon to 3D, including paper cut, pixilation, stop motion, ...
On the Festival's website, a month before the session, young people have the opportunity to discover records and documents presenting and explaining the making of movies, characters, visuals, ...
After consulting the resources of the films and watching the festival's screenings, youngsters are given the opportunity to express their creativity by offering a poster of the films they have watched
The goal is to give the possibility for the many young spectators of the Festival to anticipate the projection by consulting the pedagogical elements of the films on the Festival's website, and then after the screenings, to suggest an artistic and graphic expression inspired from their vision of the films by drawing a poster.
Anatomy of the Labo is based on an original idea: to question the films of the Clermont-Ferrand Short Film Festival's Lab competition by giving a plateform to students and confirmed artists. Sauve qui peut le court métrage offers to watch the selected films of the Lab competition and to analyze the films with students to make a print, a trace, a symbol, a sign through a plastic work.
Accompanying students in their project is done at several stages:
- The screening of films of the Lab to students: before the official selection at the beginning of December, a first meeting is organized with the pupils of the establishments to watch a program of films Labo. This step allows us to talk about non-narrative, experimental cinema, in order to put them in condition for the screening of the films that will be selected and constitute their body of work afterwards.
- A time to analyze films with the students: as soon as the Lab selection is made official, several screenings of the selected films are organized so that the students can choose the film on which they will work. This time allows to exchange Lab movies to get used to the visual language, more specifically in the non-narrative side of the Lab.
- The process of reflection and creation around a work: the teachers of the establishments as well as an artist sponsored by Sauve qui peut le court métrage helps the students with the creative work , to whom it is asked to sketch their idea of the film they have chosen, then rework and modify their work before it can be validated in its final form.
- The graphic production work: this creative work is the occasion of a week-long workshop in the institutions, during which the students concretize their idea with the help of the teachers and the artist sponsored by Sauve qui peut le court métrage footage and get to perform screen printing.
- Supporting students during the organization and execution of exhibitions: once screen printing is done, students must organize the exhibition. They are then confronted with the practical issues of an exhibition, in collaboration with professional artists: the logistical organization, the general coherence, the selection and the presentation of the works that will be exhibited.
The artistic aspect is the most evident in this project, since the exhibition enhances the creative work of students. But this project is also working on the development of other skills. From a visual point of view, students are confronted to a visual format, the short film, moreover issued from the Labo selection. The transition from one medium to another makes it then possible to deepen the reflection around the design of the graphic work. Finally, by presenting the students to all the problems related to the realization of the exhibition, they discover the stakes of the works' development, while needing a certain number of skills of logistics and group work that are required.
During the recent presidential campaign of 2017, several candidates proposed in their program the creation of an organization which, in the manner of the current CNC for the cinema, would help the production of new images (video games, 3D , etc ...). It's been a few years now that video game turnover has surpassed that of cinema. Nevertheless the biggest successes of the consoles are related to American films whose heroes (Spiderman and others) have recently boxed at the international box office. And these super-heroes who are headlining Hollywood productions are themselves the creations of New York comics writers at mid-twentieth century ...
As for the golden age of the series that we have had the chance to live with for a decade, it is linked to the takeover of the writers / producers (in the TV sector and internet platforms such as HBO or NETFLIX) who imagined narrative frescoes as worthy as those of the greatest writers / feuilletonistes of the nineteenth century. the best known remains the French Alexandre Dumas: where, like series, readers of the "Count of Monte Christo" had to wait every week to discover in their papers the rest of this breathless story. With this latest reference to literature and classical culture, we can see how today all the artistic disciplines are linked to each other ...
A french youngster, born in the twenty-first century is much more interested in "Information" (due to modern technologies) that are mainly visual (ads, social medias...). Trying to understand these different tendencies is the main goal of this workshop
How the workshop will be organized
- During the first sessions, students will be brought to use the "mash-up" table, this very playful device that will allow them to understand the process of editing a film by changing for example the chronology of the scenes of a short film.
- We will also spend a few hours playing some video games while trying to understand how they are "made" and what they borrow from movies and comics.
- During the sessions, the young students will not only watch short films but also extract scenes from episodes of mythical series like FARGO or BREAKING BAD whose early generics were fun as they usually conveyed a different story ...
- We will make a short introduction to the history of comics as well as the one of the video game industry ...
- Participants in Anatomy of Images will continue to collaborate with the students of DMA animation Cournon to develop the trailer and the poster of this event.
- Participants will always be asked to select short films to schedule a screening. They will have to follow an editorial line or determine a theme that they will have to defend in public during a projection.
- Some comics will be available on the mezzanine table during each screening.
- These books will have a direct relation with the themes of the films projected on this occasion ...
- Students will finally be asked to interview directors or people working in the cinema (journalists or breeders) on the relationship between them and the images. These interviews will be screened during the public session.
The main qualities sought in young students wishing to participate in this new workshop are curiosity, the desire to share knowledge, ideas and finally: a certain inclination to the world of art. There is no question of specialists, nevertheless if one or two participants are video game aficionados, they will be welcome to explain the "why" to their addiction to gaming