Anatomies

The Young Audience screenings of the Short Film Festival give an opportunity for 32,000 young people to discover creative, original films, with various animation techniques ranging from cartoon to 3D, including paper cut, pixilation, stop motion, ...

Young people have the opportunity to discover a month before the session on the site of the Festival records and documents showing or explaining the making of movies, characters, visuals, ...

They are given the opportunity, after consulting the resources of the films and after the screening during the Festival, to express their creativity by offering a poster of the films they have watched

The principle is simple: to give the possibility to the many young spectators of the Festival to anticipate the projection by consulting the pedagogical elements of the films on the website of the festival of the short film and after the projection of the short films in room to propose a possibility of artistic and graphic expression to the students who, from their vision of the films, will draw a poster.

Anatomy of the Labo is based on an original idea: to question the films of the Clermont-Ferrand Short Film Festival's Lab competition by giving a field of expression to students and confirmed artists. Sauve qui peut le court métrage offers to watch the selected films of the Lab competition and to analyze the films with students to make a print, a trace, a symbol, a sign through a plastic work.

Accompanying students in their project is done in several stages:

 

  • The screening of films of the Lab to students: before the officialization of the selection at the beginning of December, a first meeting is organized with the pupils of the establishments to watch a program of films Labo. This stage allows us to talk about non-narrative, experimental cinema, in order to put them in condition for the screening of the films that will be selected and will then constitute their body of work.
  • A time of film analysis with the students: as soon as the Lab selection is made official, several screenings of the selected films are organized so that the students can choose the film on which they will work. This time allows to exchange Lab movies to get used to the language of the image, more specifically in the non-narrative vein of the Lab.
  • The work of reflection and creation around a work: the teachers of the establishments as well as an artist sponsored by Sauve qui peut le court métrage helps the students with the creative work , to whom it is asked to make a sketch of their idea to from the film they have chosen, then rework and modify their work before it can be validated in its final form.
  • The graphic production work: this creative work is the occasion of a week-long workshop in the institutions, during which the students concretize their idea with the help of the teachers and the artist sponsored by Sauve qui peut le court métrage footage and perform the printing of screen printing.
  • Supporting students in the organization and implementation of exhibitions: once screen printing is done, students must organize the exhibition. They are then confronted with the practical issues of an exhibition, in collaboration with professional artists: the logistical organization, the general coherence, the selection and the presentation of the works that will be exhibited.
Préparation des oeuvres avec les élèves à la SEPR de Lyon

The artistic aspect is most evident in this project, since the exhibition enhances the creative work of students. But this project is also working on the development of other skills for them. From the point of view of image education first, students are confronted with a new form of image, the format of the short film, resulting moreover from the Labo selection. The question of the transition from one medium to another then makes it possible to deepen the reflection around the design of the graphic work. Finally, by presenting the students with all the problems related to the realization of the exhibition, they discover the stakes of the development of the works, while calling on a certain number of skills of logistics and group work which is required.

During the recent presidential campaign of 2017, several candidates proposed in their program the creation of an organization which, in the manner of the current CNC for the cinema, would help the production of new images (video games, 3D , etc ...). It's been a few years now that video game turnover has surpassed that of cinema. Nevertheless the biggest successes of the consoles are related to American films whose heroes (Spiderman and others) have recently boxed at the international box office. And these super-heroes who are headlining Hollywood productions are themselves the creatures and creations of New York comics writers at mid-twentieth century ...

Beyond two souls, jeu vidéo avec motion capture

As for the golden age of the series that we have had the chance to live for a decade, it is linked to the takeover of the writers / producers (in the TV sector and internet platforms such as HBO or NETFLIX) who imagine narrative frescoes worthy of the great works of writers / feuilletonistes of the nineteenth century, the best known remains the French Alexandre Dumas: like a series readers of the "Count of Monte Christo" had to wait a week before to discover in their diaries the rest of this breathless story. With this latest reference to literature and classical culture, we can see how today all the artistic disciplines are linked to each other ...

Breking Bad - AMC

As for the golden age of the series that we have had the chance to live for a decade, it is linked to the takeover of the writers / producers (in the TV sector and internet platforms such as HBO or NETFLIX) who imagine narrative frescoes worthy of the great works of writers / feuilletonistes of the nineteenth century, the best known remains the French Alexandre Dumas: like a series readers of the "Count of Monte Christo" had to wait a week before to discover in their diaries the rest of this breathless story. With this latest reference to literature and classical culture, we can see how today all the artistic disciplines are linked to each other ...

How the workshop will organize

  • During the first sessions, students will be brought to use the "mash-up" table, this very playful device that will allow them to understand the process of editing a film by changing for example the chronology of the scenes of a short film.
  • We will also spend a few hours playing a few video games while trying to understand how they are "made" and what they borrow from movies and comics.
  • During the sessions, the young students will not only watch short films but also extracts from episodes of mythical series like FARGO or BREAKING BAD whose early generics have fun to stage an independent story ...
  • We will make a short introduction to the history of comics as well as that of the video game industry ...
  • Participants in Anatomy of Images will continue to collaborate with the students of DMA animation Cournon to develop the trailer and the poster of this event.
  • Participants will always be asked to select short films to schedule a screening. They will have to follow an editorial line or determine a theme that they will have to defend in public during a projection.
    Some comics will be available on the mezzanine table during each screening.
  • These books will have a direct relation with the themes of the films projected on this occasion ...
  • Students will finally be asked to interview directors or people working in the cinema (journalists or breeders) on the relationship between them and the images. These interviews will be screened during the public session.
Charles Burns - Black hole

Profile of participants

The main qualities sought by young students wishing to participate in this new workshop are curiosity, the desire to share knowledge, ideas and finally: a certain inclination to the world of art. There is no question of specialists, nevertheless if one or two participants are video game aficionados, they will be welcome to explain the why of their addiction to the consoles.

Contacts

General coordination
In charge of the device High school at the cinema, of the Atelier and the school screenings
In charge of the youth programmes and the device Passeurs d'images
In charge of the cinema sections and the Festival Ciné en Herbe